BanxStrike
Working title. Unity and C#. Unfinished, and built for the fun of it.
A 2.5D action game inspired by the Mega Drive Strike series — Desert Strike, Jungle Strike, Urban Strike. Those games got a lot out of a fixed camera angle and a small set of verbs, and I wanted to see how that holds up when you rebuild it in a modern engine.
Early footage
Everything in that clip is placeholder, deliberately so — including the player sprite, which is a stick figure my son drew. Art is the last thing worth spending time on while the mechanics are still moving around.
Why it’s here
The rest of this site is highways data and public sector systems. This is Unity and C#, which is neither — and that’s the point of including it.